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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

By : DaGraça, Grzegorz Lukosek
3.6 (7)
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

3.6 (7)
By: DaGraça, Grzegorz Lukosek

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (16 chapters)
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What do I need to learn before I start creating my own game?


We don't need to learn everything before creating a game. In fact, we can create a fun game just using text. The best advice for your first game is to not complicate it and use what we have learned so far to create a simple game. It doesn't matter whether it works perfectly; it's just an experience. We will have plenty of time to develop all the skills necessary to create a full game from start to finish. For now, just explore.

The concept

Before opening any software, we need to think about the game that we want to create (this process can take a few minutes or can take a few days) until we have a clear picture in our mind about the game that we would like to create. This is the part where we usually don't think about any technical aspects of what we would need in order to create that idea, because we can veto a great idea simply because we don't know how to create it yet. For the purpose of this chapter, our concept will be inspired...

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