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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

By : DaGraça, Grzegorz Lukosek
3.6 (7)
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

3.6 (7)
By: DaGraça, Grzegorz Lukosek

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (16 chapters)
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Working with objects is a class act

Throughout the book, we have been talking about objects without worrying too much about what exactly means or what it is. It can be confusing at first because we know what an object is in real life, it's practically everything that humankind has created, a phone, a computer, pen, paper, keyboard, keys, all these are objects, but can we say the same regarding Unity objects? To simplify the answer, everything that we put inside of our scene inside Unity, is an object.

It doesn't matter if it's the playable character or a background image; everything that we create or add inside the scene automatically becomes an object. In the virtual world of gaming, most people consider things they can see on the screen to be objects:

If you can expand your mind just a little bit more, perhaps you can accept that not all objects in Unity have...

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