Hello and welcome to the amazing journey of game development. This book is destined for those who have always wanted to create a game, the ones who have thousands of good ideas for games and people who inspire to be professional game developers. This book is destined for you. Here, you will learn the fundamentals of how to create a game from start to finish using Unity and C#. Step by step, you will be learning how to code and how to use the game engine to turn your ideas into real projects. At the end of the book, you'll have created a 2D platform game, and you will know how to create different games using the same principles that you have learned.

Learning C# 7 By Developing Games with Unity 2017
By :

Learning C# 7 By Developing Games with Unity 2017
By:
Overview of this book
Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017.
You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting.
Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (16 chapters)
Preface
Discovering Your Hidden Scripting Skills and Getting Your Environment Ready
Introducing the Building Blocks for Unity Scripts
Getting into the Details of Variables
Getting into the Details of Methods
Lists, Arrays, and Dictionaries
Loops
Object, a Container with Variables and Methods
Let's Make a Game! – from Idea to Development
Starting Your First Game
Writing GameManager
The Game Level
The User Interface
Collectables
Audio, 3D Games, and Export
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