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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

By : DaGraça, Grzegorz Lukosek
3.6 (7)
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

3.6 (7)
By: DaGraça, Grzegorz Lukosek

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (16 chapters)
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What is an array?

An array stores a sequential collection of values of the same type, in the simplest terms. We can use arrays to store lists of values in a single variable. Imagine we want to store a number of student names. Simple! Just create a few variables and name them student1, student2, and so on:

public string student1 = "Greg"; 
public string student2 = "Kate"; 
public string student3 = "Adam"; 
public string student4 = "Mia"; 

There's nothing wrong with this. We can print and assign new values to them. The problem starts when you don't know how many student names you will be storing. The name variable suggests that it's a changing element. There is a much cleaner way of storing lists of data.

Let's store the same names using a C# array variable type:

public string[ ] familyMembers = new string[ ]{"Greg...
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