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Learning C# 7 By Developing Games with Unity 2017
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Using a List
instead of an array can be so easier to work with in a script. Look at some forum sites related to C# and Unity, and you'll discover that a great deal of programmers simply don't use an array unless they have to; they prefer to use a List
. It is up to the developer's preference and task. Let's stick to lists for now.
Here are the basics of why a List
is better and easier to use than an array:
List
is adjustable
List
The first thing to understand is that a List
has the ability to store any type of object, just like an array. Also, like an array, we must specify which type of object we want a particular List
to store. This means that if you want a List of integers of the int
type then you can create a List...