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  • Learning C# 7 By Developing Games with Unity 2017
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

By : DaGraça, Grzegorz Lukosek
3.6 (7)
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

3.6 (7)
By: DaGraça, Grzegorz Lukosek

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (16 chapters)
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Views

From now on, we will be using the term view a lot. In simple words, a view is a portion of the application's UI that is visible to the user at a particular time:

  • Our simple game will contain three simple views: the Menu view, the InGame view, and the GameOver view
  • Each view will contain all UI elements, such as buttons and labels
  • Only one view can be displayed to the user at a time

Constructing the view UI – how to keep things clean

To draw UI elements, Unity requires a game object with the Canvas component on it. Every time we add a UI element, it will be added inside of an existing Canvas or it will create a new Canvas (inside the Hierarchy Panel).

We will start with the Menu view, and here we will...

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