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  • Learning C# 7 By Developing Games with Unity 2017
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

By : DaGraça, Grzegorz Lukosek
3.6 (7)
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

3.6 (7)
By: DaGraça, Grzegorz Lukosek

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (16 chapters)
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Using triggers


We can easily configure any collider in Unity to work like a trigger. Triggers are very useful. In this case, we will use them to detect whether our character has fallen into a hole. I have already prepared another useful prefab for you, so we won't waste any time setting it up. The steps are as follows:

  1. Import KillTrigger.unitypackage into your project.
  2. Drag the Kill trigger into your project.
  3. Position the KillTrigger game object so the red area is below the ground:

This is all we need on the Scene view. Once Jake drops down from the end of the platform, he will most certainly fall through the red trigger zone. Now, we need to write some code to describe this behavior. It will be a very simple component added to the KillTrigger game object.

Create new a C# script, call it KillTrigger, and write the code so it looks like this:

As you can see, there is nothing complicated here. We use the OnTriggerEnter2D method. It is called automatically by Unity whenever another 2D collider enters...

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