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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

By : DaGraça, Grzegorz Lukosek
3.6 (7)
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

3.6 (7)
By: DaGraça, Grzegorz Lukosek

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (16 chapters)
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Setting up input keys


One more thing that's missing now is adding s into Unity's build in InputManager. To do that, follow these simple steps:

  1. Open InputManager by going to Edit | ProjectSettings | Input.
  2. Increase the input size of Axis by one.
  3. Select the bottom Axis and change its settings:

We have a new input button set up and the code that's executed each time the button is pressed. Time to test that. Press Play in Unity and, after Jake drops on the platform, press S on the keyboard. The StartGame() method will be called by Unity just after you press the key. The StartGame() method changes currentGameState to inGame, so our gameplay starts.

So, we have completed the first part of the simple gameplay loop. The user can start the game by pressing the button and the game will start. As we are calling it a loop, it will have to be a closed chain of events. To close the gameplay, we will need to add the GameOver event.

In our simple game, the game over event will be called when the player dies....

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