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  • Learning C# 7 By Developing Games with Unity 2017
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

By : DaGraça, Grzegorz Lukosek
3.6 (7)
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

3.6 (7)
By: DaGraça, Grzegorz Lukosek

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (16 chapters)
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Buttons

One of the most common UI elements is a simple button. Pretty much all UI interfaces on the most commonly available Unity platforms contain buttons. The simplest interaction with a button is a click. You will now learn how to construct a button in Unity UI and call a certain method in the code when the button is clicked on.

To speed up your learning process, I have prepared readytouse UI elements.

Download and import MenuViewUIElements.unitypackage into your Unity project.

Unity will import a few useful assets with this package. In the Project view, find Prefabs/UI/PlayButton.prefab and drag it directly on top of the Menu Canvas, as shown here:

Also, do the same for Prefabs/UI/QuitButton.prefab. After dropping the prefabs, the PLAY and Quit buttons should appear on the canvas, like this:

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