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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

By : DaGraça, Grzegorz Lukosek
3.6 (7)
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

3.6 (7)
By: DaGraça, Grzegorz Lukosek

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (16 chapters)
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Making decisions in code

The fundamental mechanism of programming is making decisions. In everyday life, we make hundreds and possibly thousands of decisions a day. They might be the results of simple questions such as "Do I need an umbrella today?" or "Should I drive at the maximum highway speed at the moment?" Let's first take a question and draw a single graph, as follows:

This is a fairly easy question. If it will be raining, I will need an umbrella; otherwise, I won't. In programming, we call it an if statement. It's a way we describe to the computer what code should be executed under what conditions. The question "Will it be raining?" is the condition. When planning your code, you should always break decisionmaking down into simple questions that can be answered only by a "yes" or a "no."

In C# syntax...
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