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  • Learning C# 7 By Developing Games with Unity 2017
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

By : DaGraça, Grzegorz Lukosek
3.6 (7)
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

3.6 (7)
By: DaGraça, Grzegorz Lukosek

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (16 chapters)
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Collectables

Now that we know how to create the user interface for our game, we can start creating the collectable assets that will be displayed there.

What we will learn here is extremely useful because all the collectables usually share the same foundations, which means that after learning how to create one type of collectable, we also know how to create all the others. In this chapter, we'll start by developing a coin that can be collected by the player, stored in our script and displayed on our UI. We will also take a look how to adapt the same script to work as a different type of collectable and how we can change the gameplay depending on the number of health points or magic points we have.

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