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  • Learning C# 7 By Developing Games with Unity 2017
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

By : DaGraça, Grzegorz Lukosek
3.6 (7)
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

3.6 (7)
By: DaGraça, Grzegorz Lukosek

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (16 chapters)
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The code in this chapter

The code for GameManager.cs is as follows:

 using UnityEngine;
using System.Collections;

public enum GameState {
menu,
inGame,
gameOver
}

public class GameManager : MonoBehaviour {

public static GameManager instance;
public GameState currentGameState = GameState.menu;

public Canvas menuCanvas;
public Canvas inGameCanvas;
public Canvas gameOverCanvas;


void Awake() {
instance = this;
}

void Start() {
currentGameState = GameState.menu;
}

//called to start the game
public void StartGame() {
PlayerController.instance.StartGame();
SetGameState(GameState.inGame);
}

//called when player die
public void GameOver() {
SetGameState(GameState.gameOver);
}

//called when player decide to go back to the menu
public void BackToMenu(...
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