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  • Book Overview & Buying Learning C# 7 By Developing Games with Unity 2017
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

By : DaGraça, Grzegorz Lukosek
3.6 (7)
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Learning C# 7 By Developing Games with Unity 2017

Learning C# 7 By Developing Games with Unity 2017

3.6 (7)
By: DaGraça, Grzegorz Lukosek

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (16 chapters)
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Breaking the concept into smaller parts


Breaking a project into smaller parts is a general thing to do and can be applied to practically anything, so it's a fundamental step to achieve our goal, which in this case is to create our first game.

We have a very rough idea of what our game will be. The first step will be to divide the game into parts that we can work on independently.

Some of these parts will be as follows:

  • Level creation
  • The main character's appearance
  • Player controls
  • The game loop–Start, Game Over, Restart
  • Collecting stuff
  • Obstacles that kill the player
  • The graphical user interface

Depending on our ideas for the game's design, this may vary, but the process will probably be the same. For our example, we need to create the level where the gameplay will happen, the character's or characters appearance and animation, where the player starts and finishes the level, the win and lose conditions, collectible objects, obstacles, enemies that kill the player, the user interface, menus, and checkpoints...

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