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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Methods of playtesting - game time!


Why are players playing your application? Ask them questions such as Why did you do that?, Do you understand the rules or is it confusing?, or Did you expect that to happen?. Getting feedback at these crucial moments can let you know whether the game is being played and understood as it should be. Of course, you need to keep in mind what you want information about, as the preceding questions are very general. This is a good place to begin, but as the testing develops you will want to ask more specific questions, such as Did you feel more motivated when you received a badge? or Is it tedious having to select from a large array of options?.

Observing how testers are playing

While testers are interacting with your game, observe how they are doing it, just like in the following screenshot. Do they engage in a particular way that is not intended? This may demonstrate that you have some glitches in your experience that could even be exploited. For example, if...

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