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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
3 (2)
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Chapter 3. An Engaged Player is a Happy Player

Life is better when it's interesting than when it is dull and mundane. It is likely that you have a nice memory of a time when you were playing a game and felt completely immersed and enjoyed the experience; it is also equally likely that you recall when this was not the case. Ideally, as designers, we want anyone that plays our games or uses our gamified applications to have pleasant memories and experiences, and even better to bring others into our worlds of fantasy and enjoyment. Therefore, in this chapter, we will look at the following topics so that we can create an enjoyable experience for your users:

  • To begin, Keeping 'em engaged will look at ways to provide feedback, reinforcement, as well as track the progress of the player during their engagement with the application. In addition, it will describe ways to engage players throughout the experience.
  • Next, How am I doing? discusses how gaming experiences report feedback...

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