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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
3 (2)
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Getting started


In Chapter 6, Breathing Life into Your First Creation - Creating and Importing Assets for Your Application, we saw how to create graphics in Illustrator and then how to import them into Unity. However, we didn't take into consideration all the graphics that we need to create for the application.

We still need the following graphics:

  • A set of icons for our tasks

  • A set of icons for our unlockables

  • Four icons for the priority of the tasks

  • The menu button

  • The lateral menu bar

  • A background for the different screens of our application

In the following screenshot, we can get an idea of the kinds of graphic that are in the package for this book:

So, I invite you to create your own graphics by revisiting the previous chapter, which covered some basics in Adobe Illustrator. In any case, if you don't have time, or for any other reason you don't want to, you can always download all the graphics for this book from player26.com. Again, using your own graphics gives an additional personal touch...

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