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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
3 (2)
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Chapter 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application

What is more exciting than to see how we can transform an idea, or collection of ideas into something that we can play, touch, and even interact with? The amazing thing about the world that we live in is that if you can think it, you can create it, in one way or another. In this chapter, we will finally start to build our application, and bring it to life! In particular, we cover the following topics:

  • To begin this chapter, we will look at Designing our application, which focuses on getting our idea out of our head and onto paper.
  • Next, Creating the game elements and An introduction to Illustrator will guide you through learning the basics of Adobe Illustrator to create basic icons for our application
  • The we will look at Importing the graphics into Unity so that you can learn how to get the creations we have made in Illustrator into Unity
  • We will then learn how to Import...

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