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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
3 (2)
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Brainstorming activities


There are many different ways to approach brainstorming. It can be in groups or on your own. In the next section is a list of five activities to get the ideas out of your head, on to paper, and turn them into something extraordinary. Remember that the idea with brainstorming is to get what's in your head out and on paper. It's not meant to be perfect, but rather like emptying a box of jigsaw puzzle pieces. It's only after you begin to sift through them that you know what is useful.

Spinning the wheel of randomness

If you're stuck for ideas to begin with, Andrew Bosley's The Brainstomer, http://andrewbosley.weebly.com/the-brainstormer.html, which is shown in the following screenshot, is a nifty tool to get some creative juices flowing. There are many different ways to approach The Brainstormer; you could begin with a story that is based on the three elements, or allow each of the three elements to inspire a part of the gamified experience. For example, the first wheel...

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