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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
3 (2)
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Summary


In this chapter, we have implemented most of our application. In fact, all the main logic has been implemented. The user is now able to visualize the tasks in a nice and ordered way. Furthermore, he or she is able to mark them as completed and eventually remove them. Plus, the user can create new tasks with a form. In addition, he or she can navigate through the application with a lateral menu. I'd say that, so far, we have achieved a lot! However, our application is not finished, because we still need to refine it. In saying that, now it is time to get ready to immerse yourself in the next chapter, where we will learn how to playtest our creation!

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