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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
3 (2)
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Creating the application interface


Previously, in Chapter 2, Who or What Am I? Understanding the Player, we created the profile screen for our application. However, this is only one of application screens that our lateral menu will link to, as shown here:

Once we click the menu button, we can then toggle our menu to make it appear or disappear. The following is a list of menu items:

  • Homepage: Here, the user is able to see the unlocked achievements and their progress

  • Tasks: This is the main page of our application where the user is able to see all her or his tasks, add new ones, and remove old ones

  • Profile: This is the page we have already implemented, in which the user is able to change their profile

  • Quit: This is just a button to close the application

However, we still need to implement a lot of features in our application, since we also need to consider the logic behind it. However, most of these will be covered later in this chapter.

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