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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
3 (2)
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Getting basic core concepts into Unity


So, you have some rough ideas of what you want to do in Unity. You might have a simple mock-up ready and now you want to see how it feels as you navigate through that mock-up. So now, you need to learn how certain navigation systems work within Unity. In this section, we will look at how you can get your mock-up into Unity.

Quick navigation

What happens if we have more than one screen in our game? In this case, we need to simulate the passage from one screen to another without implementing it all. After all, we are just prototyping to see which is the best solution.

So, now you have some rough ideas of what you want to do in Unity. You might have a simple mock-up ready, and now you want to see how it feels as you navigate through that mock-up. This can be done in many ways in Unity, we will see just one of these. The core idea is to include every screen inside an empty game object. Once we have all our screens inside some game objects, it's also useful...

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