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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
3 (2)
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Creating the game elements


This section will explain to you how to create the various game elements that we will be using for our project. It will guide the reader through various tools and shortcuts in Adobe Illustrator (which can be found at www.adobe.com/in/products/illustrator.html) to create each icon. You should keep in mind that Illustrator takes a little time to get used to; therefore, it is worthwhile checking out some basic tutorials to get you started.

Tip

Keep in mind that if you are not able to use Illustrator (or some of the alternative software proposed later), you can always find the graphics you need for this book at player26.com.

In any case, creating your own graphics adds a personal touch to your application. For this reason, I suggest you at least try to follow the next sections and experiment with the graphics, even if this is your first time.

Adobe Illustrator

Illustrator is a software developed by Adobe Systems and it is used to manipulate Vector Graphics:

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