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  • Gamification with Unity 5.x
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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
3 (2)
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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How am I doing?


There are many ways that we can provide feedback to a player. Just like being in school, if you did a test, you were given feedback such as a mark or a Fantastic written next to your result. In other cases, if you did something wrong, you will have probably heard your name being called out by the teacher. In this example, you will learn how to create two types of feedback: visual and audio. In addition, feedback can be given in real-time or can be given at the end of an event. When, where, and how the player gets their feedback, depends on what you as a designer are trying (to get the player) to achieve.

Keeping it visual

To create visual feedback within Unity, we need to display a screen to the player. It can contain both a congratulations screen or a retry one. Whatever your feedback is, the way to implement it within Unity is always the same.

Let's start by creating a new image in Unity. Right-click on the Hierarchy panel and then UI | Image. We can rename it Visual Feedback...

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