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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Chapter 5.  Sculpting the Conceptual Beast

Having a hard copy of the application that you have in mind can help you avoid a lot of restructuring and recoding later. Therefore, this chapter introduces a series of tools to get you creating a physical prototype of your application. At this stage, the reader will get an idea about how to test the application with its target audience so that they avoid wasting time and programming resources later in the process. This will also extend what you have done in Chapter 4, Organized Chaos - Getting Ideas Out of Your Head and on to Paper, but adding more functionalities.

The list of topics that will be covered in this chapter are as follows:

  • At the beginning of this chapter, Creating a Game Design Document looks at creating a document that explains your game in more detail. The idea of this document is to provide a guide to you and other members of your team during the development process. It is also useful when trying to contain the scope...

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