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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
3 (2)
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Creating a prototype - what you'll need


Now, whether you have an idea in mind about what you want to create or not, here are some basic ideas and tools to get you started. Of course, these are suggestions; there are many, many different ways to create prototypes. For now, use the information on the following pages as a primer, a set of training wheels, until you start to get used to the development process. Make sure that you have some of the items shown in the following image so you can get all the ideas out onto paper!

Gathering your humans

The first thing you will need are people to create the prototype. People come in many shapes, forms, talents, and so on, so you want a great bunch of cool people to work with. Even if it's just yourself, that's fine too. The main thing here is to be crystal clear about what each person in the development process is responsible for. For example, you might have two programmers in your group, which is great. But make it clear that programmer #1 is responsible...

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