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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
3 (2)
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Keeping 'em engaged

Take a moment to think about your gaming experiences. What is it about them that you like? Are you a fan of progression, or do you like to be acknowledged for your efforts? In this section, we will focus on providing feedback to players, and how to keep them motivated and engaged. We will look at different examples of player feedback, such as progress bars, and how can we implement them into Unity.

Feedback can be both positive and negative, and can be provided to the user in more than one way. You can provide encouragement for eliminating multiple enemies with onscreen popups saying things such as Fantastic or Multi-kill! You can also achieve this by having positive sounds, usually sounds that are pleasant to the ear (such as a chime). In contrast, when a player does something wrong, you can display onscreen messages such as Fail or Incorrect and, just like positive sounds, you can have negative ones such as a loud horn and so forth. However, just like someone...

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