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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Designing our application


As we have seen in the previous chapters of this book, the design stage is really important and shouldn't be skipped. This section will give you an overview of what we are going to implement in this chapter.

First of all, we want the user to use a lateral menu to navigate through different parts of the application, as in the following diagram:

Then, we want to show the tasks to the player, like in the following diagram:

Do you notice the two buttons at the bottom that create a new task and delete completed ones? We will add this later, but it presents us with some additional functionality to add to the application by creating a new task screen. Of course, we have the profile page, which we created in Chapter 2, Who or What Am I? Understanding the Player; following screenshot shows this, just to refresh your memory:

Furthermore, we also have a home page, where for the moment we can just show the profile picture of the user or the logo of the app. Now, with this...

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