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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
3 (2)
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Deciding on what you want your users to achieve

Consider the following points to determine the end goal for your users:

  • Aim: The aim of what you want your players to achieve at the end. For example, the aim of your gaming experience may be to increase productivity within users. Ultimately, without a clear aim you can begin to ask what the point of the experience is and why you are designing it. If you are unsure about your aim, chances are the player will be as well.
  • Objectives: The list of objectives includes different actions that the user must perform to achieve the listed outcomes. These can be anything from finding items, rescuing a princess, and so forth. Some objectives may be hidden and only revealed to the player after certain conditions have been met, such as unlockables. For example, an objective in a language application might be to learn grammar rules and punctuation.
  • Outcomes: The list of outcomes extends from the aim. For example, for increasing productivity, an outcome involves...

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