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Gamification with Unity 5.x

Gamification with Unity 5.x

By : Lauren S. Ferro
3 (2)
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Gamification with Unity 5.x

Gamification with Unity 5.x

3 (2)
By: Lauren S. Ferro

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (11 chapters)
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Summary

Congratulations, you have reached the end! This chapter has offered some insight into the early development of games.

We have covered the basics of; what are games and the types of games that exist? Then we had a brief look at some examples of gaming experiences that are aimed to motivate us when we would rather ignore problems such as a healthier lifestyle, or impending travel plans. Next, we went through brief descriptions of various elements and mechanics that games have and some basic considerations for their use within gaming experiences. Lastly, we looked at understanding motivation and how different types of motivation affect us.

In the next chapter (Chapter 2, Who or What am I? Understanding the Player), we will look more closely at players, who they are, where they are from, and what we need to think about when we are designing for them. We will explore the different ways that players can be motivated, and how to facilitate it or to be mindful of it. In addition, we will look at different methods of approaching the design of gamified applications.

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