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Mastering Adobe Captivate 2019

Mastering Adobe Captivate 2019

By : Dr. Pooja Jaisingh, Bruyndonckx
3.6 (10)
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Mastering Adobe Captivate 2019

Mastering Adobe Captivate 2019

3.6 (10)
By: Dr. Pooja Jaisingh, Bruyndonckx

Overview of this book

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!
Table of Contents (17 chapters)
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7
Working with Quizzes
14
Variables and Advanced Actions

Conclusion

None of these approaches are perfect, but you'll have to choose one anyway. The best approach depends on the project, on your learners, and on your personal taste. Here are some general guidelines to help you make the best choice:

  • The size of the capture area should match the size of the application to capture whenever possible.
  • If you need to resize the project, take a bigger project and make it smaller to help maintain the best possible image quality. Also, make sure you keep a backup copy of the project at its original size.
  • Use panning only if you really need it.
  • When panning, move the camera (the red capture area) only when necessary, and move it slowly enough to help the students build a mental picture of the entire application.
  • If you use the Scalable HTML Content feature, make sure you test your work on an array of different screens and devices to ensure the best possible learning experience in the majority of the scenarios.
  • Responsive Projects can only be published...

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