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Mastering Adobe Captivate 2019

Mastering Adobe Captivate 2019

By : Dr. Pooja Jaisingh, Bruyndonckx
3.6 (10)
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Mastering Adobe Captivate 2019

Mastering Adobe Captivate 2019

3.6 (10)
By: Dr. Pooja Jaisingh, Bruyndonckx

Overview of this book

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!
Table of Contents (17 chapters)
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7
Working with Quizzes
14
Variables and Advanced Actions

Customizing the project's Skin

The Skin of a project is a collection of elements that are, for the most part, displayed around slides. This means that the elements of the Skin are not a part of the actual eLearning content. Learners use them to interact with the Captivate content, which enhances the overall user experience. A Skin is made up of three elements:

  • The Playback Controls bar: This is the most visible element of a Skin. It contains the necessary buttons and switches that are used by the student to control the playback of the course. It also contains a progress bar that tracks the student's progression in the Captivate project.
  • The Borders: The Skin Editor lets you create Borders around your projects. You can turn each of the four Borders on and/or off, and choose their width, color, and texture.
  • The Table of Contents: The last element of a Skin is the Table of Contents. By default, it is turned off, but it is very easy to turn it on and generate a Table of Contents...

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