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Mastering Adobe Captivate 2019

Mastering Adobe Captivate 2019

By : Dr. Pooja Jaisingh, Bruyndonckx
3.6 (10)
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Mastering Adobe Captivate 2019

Mastering Adobe Captivate 2019

3.6 (10)
By: Dr. Pooja Jaisingh, Bruyndonckx

Overview of this book

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!
Table of Contents (17 chapters)
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7
Working with Quizzes
14
Variables and Advanced Actions

Experiencing the Introduction to Fluid Boxes project

This is the last sample project for you to experience before wrapping up this chapter. Use the following steps to open and preview this project:

  1. Open the Chapter01/Introduction to Fluid Boxes.cptx file.
  2. Use the Preview | Project icon on the Toolbar to preview the entire project in the Preview pane of Captivate.

This project has been entirely developed in Microsoft PowerPoint and converted into a Captivate project using Captivate's ability to import PowerPoint slides. You will learn about importing PowerPoint presentations in Captivate in Chapter 12, Using Captivate with Other Applications.

  1. Use the File | Close All menu item to close every open file. If prompted to save the changes, make sure you do not save the changes to these files.
The filenames on each tab should have asterisks to the left of the name if there are unsaved changes. If there are no asterisks, it means you have saved all the changes.

After viewing these sample applications, you should have a pretty good idea of the tools and general capabilities of Adobe Captivate. Before moving on, let's summarize what you have learned from these sample courses:

  • Captivate is able to capture the actions you do on your computer and turn them into slides using a sophisticated capture tool based on screenshots.
  • A demonstration is a project in which the learner is passive and simply watches the onscreen action.
  • A simulation is a project in which the user is active.
  • Audio and video can be imported to Captivate. The application also features Text-To-Speech and Closed Captioning.
  • Question Slides can be created in Captivate. These Question Slides can be stored in Question Pools to create random quizzes. Quiz slides can even be added on top of an Interactive Video or embedded into the 360° space of a VR project.
  • Other objects that can be included in a Captivate project include Text Captions, Highlight Boxes, Smart Shapes, Images and more.
  • Captivate contains many interactive objects. Some of them are able to stop the course and wait for the user to interact.
  • A Video Demo is not based on slides. It is a video file that can be published as a standalone .mp4 file or uploaded to YouTube or other video applications.
  • Video Demo projects use the .cpvc file extension and have a specific user interface.
  • A Responsive Project is able to adapt itself to the screen on which it is viewed. You can use Fluid Boxes to decide how the elements of the slides of the project should be rearranged on various screen sizes.
  • A Virtual Reality (VR) project allows you to recreate an entire 360° environment and to make it interactive using Hotspots and Questions. 
  • For a truly immersive experience, a VR project supports the VR devices that you can use with your Smartphone. 
  • Captivate is able to import PowerPoint slides, making it very easy to convert an existing PowerPoint presentation into an interactive Captivate project.
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