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Mastering Adobe Captivate 2019

Mastering Adobe Captivate 2019

By : Dr. Pooja Jaisingh, Bruyndonckx
3.6 (10)
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Mastering Adobe Captivate 2019

Mastering Adobe Captivate 2019

3.6 (10)
By: Dr. Pooja Jaisingh, Bruyndonckx

Overview of this book

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!
Table of Contents (17 chapters)
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7
Working with Quizzes
14
Variables and Advanced Actions

Publishing as a .mp4 video file

When publishing a project as a video, Captivate generates an .mp4 file and suggests various video presets for the conversion. Actually, Captivate first generates a .swf file and then converts it into a .mp4 video file.

After the conversion, the video file can be played with any media player that is capable of reading the .mp4 format. This is an ideal solution if you want to upload the resulting movie to YouTube or if you want to make it available to non-Flash devices. On the other hand, the generated .mp4 video file permits only a linear experience—that is, no more interaction and no more branching is possible. The student experiences the video from the beginning to the end in a linear fashion, as is the case while watching a motion picture in a movie theater or on TV. Consequently, converting a Captivate project to a video file is well-suited for a demonstration, but does not work well with simulations.

In the following exercise, you will convert...

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