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Mastering Adobe Captivate 2019

Mastering Adobe Captivate 2019

By : Dr. Pooja Jaisingh, Bruyndonckx
3.6 (10)
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Mastering Adobe Captivate 2019

Mastering Adobe Captivate 2019

3.6 (10)
By: Dr. Pooja Jaisingh, Bruyndonckx

Overview of this book

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!
Table of Contents (17 chapters)
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7
Working with Quizzes
14
Variables and Advanced Actions

Marking Fluid Boxes as Static

In eLearning courses, we often have content that is overlaid on top of each other or is positioned relative to each other, for example, a Highlight Box on top of a screenshot, an arrow around the Button indicating that it needs to be clicked, a Caption close to the Character image, a description on top of the image, and so on. In such situations, the regular Fluid Boxes will not work, as they will line up the objects next to each other and will not allow you to overlay them and change the position of the object to be absolute.

If you have to use a multi-state object on the slide and need to add additional objects to the states, it will not be supported by normal Fluid Boxes. In such cases, you will need to convert the normal Fluid Boxes to static Fluid Boxes.

Here are the steps required:

  1. In the FluidBoxes.cptx file, go to Slide 19.
  2. There is a caption shape in the scrap area. We need to place this caption next to the image in the right Fluid Box. To...

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