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Mastering Adobe Captivate 2019

Mastering Adobe Captivate 2019

By : Dr. Pooja Jaisingh, Bruyndonckx
3.6 (10)
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Mastering Adobe Captivate 2019

Mastering Adobe Captivate 2019

3.6 (10)
By: Dr. Pooja Jaisingh, Bruyndonckx

Overview of this book

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!
Table of Contents (17 chapters)
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7
Working with Quizzes
14
Variables and Advanced Actions

Using the Mobile Palette

One of the things that characterize the mobile experience (versus the desktop/laptop experience) is the touch screen. Owners of tablets and smartphones use their fingers to interact with their devices by performing various multi-touch gestures. These gestures include swipes, taps, double-taps, pinches, and so on. The Mobile Palette feature in Captivate gives you the ability to leverage the power of those mobile gestures in your projects. This is what you will examine right now using the following steps:

  1. Open the Chapter15/FluidBoxes.cptx project. This is the Responsive Project you created in Chapter 10, Creating a Responsive Project.
  2. Use the Window | Mobile Palette menu item to open the Mobile Palette floating panel.

As described in the following screenshot, the Mobile Palette allows you to enable mobile Gestures and Geolocation services for that project:

  1. Make sure that the Gesture Configuration checkbox is selected for this project.

Since this project does...

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