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  • Book Overview & Buying The Ultimate Roblox Game Building Cookbook
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The Ultimate Roblox Game Building Cookbook

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
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The Ultimate Roblox Game Building Cookbook

The Ultimate Roblox Game Building Cookbook

5 (6)
By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)
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Planning your map

Before we begin building, we must first plan it out. Single-player maps are heavily story-driven, so as you think about your map, you should also be thinking about ways that you can hint at the story. For example, a level that takes place in a medieval castle illuminated only by old lanterns paints a clear picture of the time, place, and theme of the game. Another important aspect to consider when planning the first game level is the FTUE. Having a good FTUE ensures that the player remains engaged and does not get confused, resulting in them leaving the game. The FTUE usually runs the players through the first level and gives them an opportunity to get familiar with the different aspects of the game. With all of these points in mind, let’s look at how we can do it.

How to do it…

We will begin by laying out the map in a 2D top-down perspective style using square parts. As we lay the map out, we will place door-size reference parts so that we can...

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