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The Ultimate Roblox Game Building Cookbook
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In this recipe, we will create a large flat-screen TV model that can be mounted on any flat surface. After building the TV model as a static prop, we will insert a script into the screen that will allow us to insert our own image IDs. These images will display on the TV and change every few seconds. To do so, we will learn how to modify the script to play to the parameters that we will set.
We will begin by scaling a square part to the size and shape of our TV and attach a wall mount to the back of it. Next, we will create a border around the TV for the screen to sit in. We will create a neon screen, and then adjust the bloom intensity of the material. To finish, we will color the TV and then insert a script, which we will customize with our own values. Let’s begin:
11
, 6
, 0.5
studs.0.75
studs thick. The border should be flush at the back and overhang the front of the TV by 0.25
studs:Figure 1.13: Front and back view of TV
0.1
studs to create the screen of the TV.Screen
.159
, 158
, 161
). You can see the difference in bloom in Figure 1.14:Figure 1.14: Front and back view of TV
Prop_Tv
.35
, 35
, 28
).You now have a finished static TV prop. If you would like to add functionality to your TV, continue to step 12.
Chapter
1
folder.999999
, such as 9900113573
, 13572778873
, or 13544130736
. imageID is a string of numbers found in the Texture box if you upload the image onto a decal.To learn how to find an image ID, check the There’s more… section at the end of this recipe.
wait(10.0)
. The number represents the amount of time it takes to change slides. You can now exit the script.This completes the recipe on how to make both a static and functioning TV:
Figure 1.15: Completed functioning TV
To find an image ID, navigate to Roblox Studio Toolbox and find the Free Image search option. Insert an image onto the face of a part, then double-click the decal to view its properties in the Properties menu. Copy the numbers at the end of the Texture link.