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  • Book Overview & Buying The Ultimate Roblox Game Building Cookbook
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The Ultimate Roblox Game Building Cookbook

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
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The Ultimate Roblox Game Building Cookbook

The Ultimate Roblox Game Building Cookbook

5 (6)
By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)
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9
Chapter 9: Monetizing Your Experience
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11
Index
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12
Other Books You May Enjoy
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Designing a House

In this chapter, we will be using our gathered knowledge of building with primitive parts and plugins to construct a full house with a furnished interior. Through this chapter, we will be following a basic workflow method that works when creating any building.

We will start by creating a floor plan on top of our house’s foundation using parts and labeling it using the 3Dtext plugin. We will build the walls and learn the value of grayboxing as we block out the future placement of props. We will then illuminate the interior of the house using volumetric lighting, create a roof, and finish the house off by replacing our grayboxed props with their final assets.

Now, put on your hard hat, and let’s head into Roblox Studio!

In this chapter, we’re going to cover the following main topics:

  • Blueprinting your house
  • Building out the walls
  • Adding windows, doors, and floors
  • Grayboxing the props
  • Adding lights and ceilings
  • ...

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