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  • Book Overview & Buying The Ultimate Roblox Game Building Cookbook
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The Ultimate Roblox Game Building Cookbook

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
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The Ultimate Roblox Game Building Cookbook

The Ultimate Roblox Game Building Cookbook

5 (6)
By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)
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Making volumetric smoke with particles

Another great use case for particle emitters is creating volumetric smoke. In this recipe, we will be going through the step-by-step procedure to create a large puff of slowly rolling smoke. This method is also applicable for creating VFX such as gas, mist, dust, and fog.

How to do it…

We will begin by inserting a ParticleEmitter object into a square part. Next, we will insert our ImageID texture and then set up the LightEmission and LightInfluence property options. We will then modify the size and transparency of the smoke, and then finish the recipe by applying a slight rotation. To start, follow these steps:

  1. Insert a square part into Workspace, and then set its Transparency value to 1.
  2. Set the part’s CanCollide property value to False.
  3. Next, rescale the part to be 80, 30, 80 studs.
  4. Right-click the part and insert a ParticleEmitter object.
  5. Rename the ParticleEmitter object Smoke.
  6. Insert the ImageID...

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