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  • Book Overview & Buying The Ultimate Roblox Game Building Cookbook
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The Ultimate Roblox Game Building Cookbook

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
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The Ultimate Roblox Game Building Cookbook

The Ultimate Roblox Game Building Cookbook

5 (6)
By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)
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Vehicle system basics

In this recipe, we will be adjusting various elements of the preset vehicle template such as its sounds, speed, and texture. The recipe will also demonstrate how to modify parameters both by modifying the vehicle’s scripts and then the easier way to set it up through modifying the NumberValues configuration.

How to do it…

We will start by inserting the vehicle into Workspace and then open the Chassis script where we will modify the MaxSpeed, ReverseSpeed, Gravity, DrivingTorque, and BrakingTorque values. We will then change the ignition time found inside the Effects script, and then enable CarJacking in the VehicleSeating script. We will then modify the sounds followed by changing the remaining parameters through the Customization dropdown, and then finish the vehicle by customizing the textures and appearance. All the code for this recipe is provided inside of the vehicle model.

Important note

All the line numbers listed in the steps...

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