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  • Book Overview & Buying The Ultimate Roblox Game Building Cookbook
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The Ultimate Roblox Game Building Cookbook

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
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The Ultimate Roblox Game Building Cookbook

The Ultimate Roblox Game Building Cookbook

5 (6)
By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)
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Snowflakes falling from above

In this final recipe, we create a large plane above the ground, which will slowly drop snow down using a ParticleEmitter object. Although we’re using snowflakes for this example, you can easily swap out the texture for rain, dust, or other things that fall from the sky, or pair it with the cloud that we made in the Making volumetric smoke with particles recipe.

How to do it…

We will begin by creating a large flat plane using a transparent part and then moving it upward along its y axis. Next, we will insert a ParticleEmitter object into the part and modify the Brightness and EmissionDirection properties. We will then insert our snowflake texture and then finish the recipe by changing the particle emitter’s property attributes. To begin, follow these steps:

  1. Start by inserting a square part onto the baseplate.
  2. Rescale the part to 80, 0.1, 80 studs.
  3. Move the part upward along the y axis about 55 studs.
  4. Turn the...

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