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  • Book Overview & Buying The Ultimate Roblox Game Building Cookbook
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The Ultimate Roblox Game Building Cookbook

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
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The Ultimate Roblox Game Building Cookbook

The Ultimate Roblox Game Building Cookbook

5 (6)
By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)
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Modifying a weapon system

Roblox has provided us with a large library of items and tools that we can use and modify. One of the provided items that we will be examining in this recipe is weapons, specifically guns. We will examine how to best configure the various weapon IntValues (store integers), such as ammo capacity and hit damage. To finish, we will work to modify the audio and visual appearance of the weapon.

How to do it…

We will begin by inserting a weapon into the StarterPack object, and then move the WeaponsSystem script into the ServerScriptService object. Next, we will open the Configuration folder and modify various parameters such as AmmoCapacity and HitDamage. Next, we will apply a new texture onto the gun model; then we will change the SoundID property value, followed by changing the ColorSequence and Width values of the muzzle flash particle effect. To begin, follow these steps:

  1. To begin, download the Weapons Kit model for Auto Rifles from Creator...

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