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The Ultimate Roblox Game Building Cookbook
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Creating smooth yet optimal rounded ends can sometimes be a challenge on Roblox. In the following recipe, we will build a variety of cactuses through a workflow method that allows you to line up the rounded corner edges seamlessly together. We will be working with both cylindrical and spherical parts to give the cactus a proper non-blocky shape and will then learn how to rapidly create new variants of the original model. We will complete the recipe by applying differing colors and materials to give each cactus its own distinct look.
We will be building the body and arms out of cylinder parts. We will then then use spheres to round the elbows on the cactus arms. Finally, we will apply color and material to the model. To begin this recipe, follow these steps:
12
studs tall and 2
studs wide. This will be the body of the cactus.90
degrees so that, together, both parts create a t shape. This creates arms for the cactus, which you can rescale to differing lengths.For this example, the cactus body part size is 12
, 2
, 2
, so the sphere should be scaled 2
, 2
, 2
, as that is the proportionate size:
Figure 1.5: Ensure there is no crease between the ball and cylinder
If you’re having trouble placing the sphere in the center, copy the numbers in the Position box of the arm or body of the cactus and then paste the position number into the Position box of the sphere. This will center the sphere exactly in the middle of the arm or body, leaving you with something similar to Figure 1.6:
Figure 1.6: Finished basic model of the first cactu.
Cactus
from the explorer’s Workspace or the Properties box of the model.127
, 142
, 100
).This completes the final step of the recipe and should leave you with the knowledge to work with sphere parts as well as to create clean elbow bends without getting misaligned seams:
Figure 1.7: Various cactus styles
The Move tool (Ctrl + 2) and the Rotate tool (Ctrl + 4) can be set to move or rotate in increments by typing a number into the Rotate and Move fields found under the Snap to Grid section of the Model tab. This allows for consistent placements of our parts. When doing this, it is best to move parts with increments that can be multiplied into whole numbers such as 1
; for example, 0.1
, 0.25
, 0.5
, 1
. Use increments that add up to 360
when using the Rotate tool, such as 5
, 15
, 30
, 90
. This helps keep things aligned and scale better.