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  • Book Overview & Buying The Ultimate Roblox Game Building Cookbook
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The Ultimate Roblox Game Building Cookbook

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
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The Ultimate Roblox Game Building Cookbook

The Ultimate Roblox Game Building Cookbook

5 (6)
By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)
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Building a custom emote bar

A great way to encourage socialization and organic interactions within your experience is by including an emote bar. Roblox provides us with a built-in dev module, which we will be exploring in this recipe. By the end of this recipe, you will have a fully functioning emote bar filled with your desired emotes.

How to do it…

We will start by inserting the Emote Bar model, which can be found here: roblox.com/library/14971586392. Next, we will place it into the ServerScriptService object and then open the ConfigureEmotes script. Here, we will copy and paste a chunk of code multiple times, and then go through and number each chunk sequentially. Next, we will navigate to the catalog where we will find and copy emote IDs that we will paste inside of the AnimationIDGrabber script and run to get the AnimationID value. We will then paste the AnimationID value into the script and then modify the name and image of the emote. All the code for this recipe...

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