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Unity Certified Programmer Exam Guide

Unity Certified Programmer Exam Guide

By : Walker
3.6 (12)
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Unity Certified Programmer Exam Guide

Unity Certified Programmer Exam Guide

3.6 (12)
By: Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community. This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the Unity exam’s core objectives. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
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14
Chapter 14: Full Unity Programmer Mock Exam

Mock test

  1. What would be the best way for a UI menu system to be worked on from a programmer's perspective, but at the same time in a way that doesn't interfere with an artist working on the same workflow?
    1. Make it so that each UI component has its own class so that any art changes won't affect either outcome.
    2. Give each UI component a separate material so that any changes in the code will be isolated.
    3. Use prefabs for each UI component so that any artist can modify them individually. 
    4. Have a separate script that sweeps through all UI components to check any changes that are made so that they're known to everyone.
  2. An Image component has a sprite in its Source Image parameter and its Image Type is set to Filled. What does Filled do?
    1. Fills open spaces in the sprite.
    2. It offers various ways to fill in the sprite.
    3. Makes it so no other sprite can override it.
    4. Inverts the color of the sprite.
  3. What component does CrossPlatformInputManager replace?
    1. anyKey
    2. Input...

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