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Unity Certified Programmer Exam Guide

Unity Certified Programmer Exam Guide

By : Walker
3.6 (12)
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Unity Certified Programmer Exam Guide

Unity Certified Programmer Exam Guide

3.6 (12)
By: Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community. This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the Unity exam’s core objectives. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
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14
Chapter 14: Full Unity Programmer Mock Exam

Buying upgrades for our player's ship

In this section, we will cover the process of buying upgrades for our player's ship. This includes the following:

  • Credit balance
  • Option to buy
  • Letting the player know the item has been sold

The following screenshot shows our shop scene with its selection grid and two purchased items marked as SOLD. Above the selection grid, to the left, is the user's current in-game bank balance and an image showing what the player's ship currently looks like with the two upgrades applied. Lastly, to the right is the option to buy the currently selected item, which is C. Bomb:

Figure 6.1 – Our shop scene with currency, a sold sign, and an option to buy

In this section, we will return to the script that is responsible for purchasing upgrades and applying them to the player's ship. In the PlayerShipBuild script, we will add global variables that will hold the player's weapon upgrades...

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