
Unity Certified Programmer Exam Guide
By :

As the game grows, it's useful to have a mixer channel that focuses on all the allocated volume levels and sound effects. Otherwise, if not for a separate mixer channel, we would be clicking on various game objects and adjusting each of their components in the Inspector window.
For our game, we are going to keep this simple and create three Audio Groups with no added effects. Let's take a look at what each Audio Group will focus on:
The following screenshot shows Audio Mixer and the setup for the three Audio Groups:
Figure 11.1 – Audio Mixer window with Master, Music, and Effects Audio Groups
Further Information
If you would like to know more about the layout of Audio Mixer, check out...