Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Unity Certified Programmer Exam Guide
  • Toc
  • feedback
Unity Certified Programmer Exam Guide

Unity Certified Programmer Exam Guide

By : Walker
3.6 (12)
close
Unity Certified Programmer Exam Guide

Unity Certified Programmer Exam Guide

3.6 (12)
By: Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community. This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the Unity exam’s core objectives. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
close
14
Chapter 14: Full Unity Programmer Mock Exam
chevron up

Full mock exam

  1. One of your junior programmers has asked for a global instance with a class that can be accessed anywhere in the code of the game. What design pattern would fulfill this requirement when you could have code that acts as a manager? (CH1)
    1. Prototype
    2. Abstract Factory
    3. Singleton
    4. Builder
  2. You have been asked by your head of development to make it so whenever a player walks through a doorway, a light next to the door will turn on. You have made an OnTriggerEnter() script that enables a light and added a collider to your doorway with a Rigidbody. Your player has a collider and Rigidbody as well. When you run the game to test your code, the light doesn't turn on.

What is most likely the cause of this issue? (CH2)

  1. The doorway's collider is not marked as a trigger.
  2. The light game object needs a trigger as well.
  3. You don't need multiple Rigidbody components.
  4. The doorway isn't connected up to the light.
  1. What function allows...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete