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Unity Certified Programmer Exam Guide

Unity Certified Programmer Exam Guide

By : Walker
3.6 (12)
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Unity Certified Programmer Exam Guide

Unity Certified Programmer Exam Guide

3.6 (12)
By: Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community. This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the Unity exam’s core objectives. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
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14
Chapter 14: Full Unity Programmer Mock Exam

Preparing to build Killer Wave for mobile

In this section, we will be finalizing our version of Killer Wave for Android. Before we build our game to Android, we need to apply some fixes that will only be necessary for the Android build.

The fixes we will be applying in this section are as follows:

  • Adjusting the lighting so that it suits our Android device
  • Making it that when pressing the pause button, our ship doesn't move to its location
  • Making it that our game stays in landscape mode
  • Stopping the screen from dimming when the device hasn't been touched for a while
  • Setting the game textures to a lower resolution
  • Adding a prefab explosion to enemies and players

After we've applied these minor fixes, we will build the game for our Android device.

So, let's get started with our first task by altering the lighting.

Setting up the lighting for Killer Waves for Android

Each scene that contains a 3D model will require lighting...

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