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Unity Certified Programmer Exam Guide

Unity Certified Programmer Exam Guide

By : Walker
3.6 (12)
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Unity Certified Programmer Exam Guide

Unity Certified Programmer Exam Guide

3.6 (12)
By: Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community. This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the Unity exam’s core objectives. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
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14
Chapter 14: Full Unity Programmer Mock Exam

Creating a pause screen

Currently, we aren't able to pause the game, nor do we have an options screen that allows us to manipulate the settings of the game. In this section, we are going to combine these ideas so that our game is capable of pausing and we will also be able to change the volume of the music and sound effects.

In this section, we are going to do the following:

  • Add a pause button to the top corner of the screen.
  • Create a pause screen.
  • Add the option to resume the game.
  • Add the option to quit the game.
  • Add a slider for music and sound effects.
  • Create and hook up Audio Mixer to both sliders.

The end result of the pause screen can be seen in the following screenshot:

Figure 10.3 – Finalized view of the Pause Screen

Let's make a start by focusing on the visuals of the pause screen. Then, we will hook up the sliders and buttons.

To start with the pause UI visuals, we need to do the following...

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